Road with three markings.
Seamless texture. Compatible with game engines.
The material uses Real-World Scale with a size of 600×600 cm. To create
road you just need to edit the shape and length of the Spline. Sweep the width of the road as needed. Texture coordinates change automatically.
In the archive:
– Spline + Sweep
– PBR material Corona Renderer (3ds max)
– Seamless Texture 4K
Ambient Occlusion
Diffuse
Glossiness
Height
Normal
Roughness
Specular