Clothes from Marvelous Designer with retopology.
The fur is made using Hair and Fur. To display the fur when rendering go to Rendering – Enviroment – Effects – Hair and Fur and change the buffer to mr prim. On the rendered render the number of hairs on the cape collar is 10000 on the coat collar it is 30000.
TurboSmooth is assigned to clothes but it is turned off in the modifier stack (if necessary simply activate the modifier in the stack of any clothing item it is activated on all clothes at the same time). Without TurboSmooth the number of polygons in the scene is 120874 with TurboSmooth 855708 polygons.
* TurboSmooth does not add weight to the scene does not console it if you do not minimize the modifier stack. File obj in the archive without TurboSmooth and without fur! The archive has a file Settings for obj.jpg with instructions and settings for the fur. Since the fur was still refined by me manually the resulting result according to this instruction may differ slightly from the previews presented.
Unfortunately fbx is not in the archive because the model contains materials like VRayBlend and they are not supported by this format and are not displayed during import.
The model is made in 3ds Max 2014 V-Ray 3.40.01 re-saved in the 2011 version. Who works in the V-Ray version is lower than 3.1. Be careful in the materials in the BRDF section there is a Microfaset GTR (GGX) if your version is older than 3.1 then the BRDF field will be empty. Choose Blinn Phong or Ward – which is preferable to you.
System units are millimeters.
clothing set-15
Free
- Name: clothing set-15
- Platform: 3dsMax 2011 + obj
- Render: Vray
- Size: 43370kb
- Style: Classic
- Materials: Metal
- Categories: Decoration + Clothes
- 3D Model ID: 2279863.5bf4488b6def1
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