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Free
Free
A set of seamless texture maps: BaseColor Height Normal Roughness (PBR MetalicRoughness) made by scanning from a sample size 300×200 mm. Settings for the tint of the main color can be made in the standard ColorCorrection node in the Material Editor. The material is as simple as possible but with the possibility of flexible customization.
There is 1 panel in the scene (HxWxD): 1200 x 600 x 5 mm. It has flattening and the correct smoothing groups to apply a Displacement map to a material slot without breaking the edges of the geometry. The model has a multi-material the back of the panel has a variant of the front material without Displacement to simplify rendering.
Panel seller website:
V-Ray 3.3
Corona 1.7.4
Free
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