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All objects are logically named and have own material of the same name.
There are 4 types of body and saddle materials.Assign body2 and saddle2(or 34) materials to the body and saddle objects to change the colors.
You can see high quality renders: https://zaya.io/fw2c7
10 geometries(BodySaddletires…)
Reset Xform
Archive: Max 2015 / obj + mtl / textures.
System units: cm
polys: 854594
verts: 854771
Note: Who works with v-ray version lower than 3.1 pay attention to materials section BDRF (Microfaset GTR (GGX).
The wireframe render shows basic lowpoly topology. The Turbosmooth modifier is not collapsed.
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